With Half-Life: Alyx officially revealed and set to arrive next year, Game Awards host Geoff Keighly shared a 22-minute video chat with members of the development team that digs into how it all got started, and why there won't be a non-VR version released down the road.Interestingly, the project didn't begin as a new Half-Life game: Valve's David Speyrer explains in the video that after the release of The Lab in 2016, Valve committed to making a "big VR game," but didn't settle on getting back into the Half-Life universe until later."It was definitely, 'Let's do a big VR game,' and then we explored different franchises," he said. "We kind of ruled out multiplayer just because of the small audience for VR, and other issues as well with VR, avatars and things like that. And we kind of settled on Portal or Half-Life as interesting, and Portal is so much about flinging yourself through space and through portals that we thought, well, we're gonna make a bunch of people sick with this … [Read more...] about Half-Life: Alyx documentary video: ‘We couldn’t possibly’ make it for mouse and keyboard
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Valve announced Half-Life: Alyx, the first new Half-Life game in a little over a decade. However, what's most surprising is that it's made from the ground up for VR. This fact may shock fans who've eagerly awaited a more traditional experience from the beloved franchise. But there's a reason why its developers are strictly focusing on the platform.In an interview with Valve conducted by games personality Geoff Keighley for his Final Hours series focused on Half-Life: Alyx's developement, it was asked whether the game would include traditional mouse-and-keyboard controls. Valve developer Dario Casali responded that the control style was outside the vision of the project."We would love to be delivering a version of this where you can play with a mouse and keyboard," said Casali. "But as we've said, [Half-Life: Alyx] began as an exploration of VR. The more we used the controllers and the headset--the amount of interactions and possibilities these things gave us-- and the more we explored … [Read more...] about Why Half-Life: Alyx Is Only For VR And Why It Won’t Have Mouse And Keyboard Controls
Valve’s announcement of a Half-Life game for virtual reality carries with it the obvious question: Why? And why VR only? Geoff Keighley put the question to three Valve developers in a 20-minute interview released today, even noting suspicion that Valve is leveraging a popular name to move its pricey Valve Index headset, which launched this summer. The answer, according to Valve developer Dario Casali, is that the action inside Half-Life: Alyx is too detailed to map over to a keyboard-and-mouse game. Indeed, Keighley references a reloading process that involves reaching for a clip and slapping it into the weapon, although he called it intuitively done. “The more we used the controllers and the headset, the more we realized the amount of interactions, the possibilities these things give us, the more we explored it, the more we realized that there’s so much opportunity that we can’t really translate back to the keyboard,” Casali said. “When you can … [Read more...] about Why is the next Half-Life game VR only?