Home • PC Game Reviews • The Walking Dead • 165 Shambolic Corpse John Walker Prisoner 22nd December 2016 / 6:00PM Telltale’s The Walking Dead [official site] comes back into our lives after just over two years away, but is it a welcome return with fresh water and bandages, or a shambling wreck of fetid corpse. It’s the second one. It’s fucking awful. Here’s wot I think: For a moment it really seemed like Telltale were over their fetish. Season 1 of their interpretation of The Walking Dead won a lot of acclaim, despite being ultimately an empty and agonisingly slow experience, and was rife with it. Season 2 was so dreadful that I had to play through it this week because we genuinely couldn’t find anyone else who had bothered, in order to review the new episodes, and almost exclusively featured it. My assumption was, after a couple of years away from the series, Telltale would have regrouped and come to their title afresh … [Read more...] about Wot I Think: The Walking Dead – A New Frontier Eps 1&2
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Home • Guides • Apex Legends • Think you'll know all of these? Skip to Expert Ollie Toms Guides Writer 14th October 2019 / 10:14AM Apex Legends sure did sink its polished claws into us here in the office back in February; and none were as inescapably gripped as I, who spent the following months solidly diving down again and again upon Kings Canyon in search of guns, attachments, kills, wins, and above all, knowledge. I’ve spent hundreds of hours in-game collating the below Apex Legends tips and tricks on how to wipe teams and earn countless wins. But now Season 3 has arrived, and it’s no longer Kings Canyon I’m dropping down upon but the larger and more colourful World’s Edge – and the entire meta of the game has shifted with this new Season. So it’s high time I updated our 100 Apex Legends tips, don’t you think? The below tips are broken into four skill sections: beginner, intermediate, advanced, and expert. A … [Read more...] about 100 Apex Legends tips (Season 3) – Apex Legends guide with practical top tips for all skill levels
Home • Guides • Tom Clancy's Ghost Recon Breakpoint • I'm afraid I can't do that, Dave. Dave Irwin Guides Writer 6th December 2019 / 2:03PM Ghost Recon Breakpoint’s second raid boss is a tricky one to handle without communicating with your teammates. In fact, you’ll need a headset to even stand a chance, since you’ll either be relaying instructions to your teammates or confirming when you’ve pressed your node button. Failure to work as a team will result in you suffocating due to poison gas, so it’s imperative that you have a plan going in. Below you’ll find our suggestions for that plan, plus a handy map to put on your second screen. Ghost Recon Breakpoint Titan Beta raid boss guide Our Ghost Recon Breakpoint Titan Beta raid boss guide has tips and tricks for defeating the second raid boss of Project Titan – the Super Computer. It also includes a map of the area so that you can plan with your team to … [Read more...] about Ghost Recon Breakpoint Titan Beta raid boss guide
Editor's note: The Egypt-set Assassin's Creed Origins is out this week, and in a bold bit of opportunism we thought we'd republish Christian Donlan's wonderful piece on Senet, the board game played by ancient Egyptians. The piece was first published last year. The clay pot theory of historyIt was hard work being dead in ancient Egypt. You had to put the hours in. Upon death, ancient Egyptians believed that your ba - soul is the closest word we have - was kicked loose from your body and freed to roam the lands. This freedom came with limitations, however. Every day your ba left the tomb where your mummy rested and wandered in the heavens. Every night, it had to work its way back home, descending with the sun god to the world of the dead and undergoing great trials, before it finally rejoined the body in an act of supreme spiritual renewal. As above, so below: the Egyptians believed that the sun was born every morning and died every evening. The ba mimicked its journey through the sky. … [Read more...] about Why did ancient Egypt spend 3000 years playing a game nobody else liked?
Home • Free PC Games • PC Game News • SimCity • 28 Alice O'Connor News Editor 6th August 2014 / 2:00PM I dream of a city: dense, apartment blocks and tight terraces, lots of parks, even more trees, great public transport, by a river or lake with forest nearby. I skipped last year’s SimCity for obvious reasons but would like to build this dream in it, coo and aah as it bursts into an unconvincing simulation of life, then probably stop after, say, four hours. Well gosh golly, as luck would have it that’s exactly how long the newly-released demo offers. EA yesterday released a demo for the city-building sim that’s limited to four hours, with the timer ticking down as long as you’re playing. It’s singleplayer-only, without multiplayer bits like shared regions, and is limited to two of the full game’s dozen-odd regions, the coastal Cape Trinity and tropical island Reflection Atoll. (Boooo! Viridian Woods looks … [Read more...] about Going Up: SimCity Timed Demo Released