With that in mind, what makes a good video game opening... well, good? Is it the storytelling, the gameplay, the subversive design, or all of the above? And why do they sometimes struggle to invest us in their worlds, even after hours of introductory tutorials? … [Read more...] about Dialogue Options | What makes a good video game opening?
Time how good
“We knew we wanted a surprise start,” he tells GamesRadar. “These days, everyone knows everything before they buy a game, so to have Connor’s father open the story, along with that twist where he’s revealed as a Templar, still holds up as great idea that’s really effective. The thing we didn't realise until the last minute was just how long those early missions were gonna take. We didn’t get to test a complete, end-to-end walkthrough until quite late in development, and our ability to trim it down was really limited. We knew the opening was too long when we put it out, but we just couldn’t do everything in the time we had left.” … [Read more...] about “We just couldn’t do everything in the time we had left”: Assassin’s Creed 3’s Creative Director looks back on the makings of a franchise black sheep
Ready for some good news, finally? We've got some, assuming you're a fan of James Bond. The wait for the next James Bond movie will be a bit shorter than expected. After it was delayed until November due to COVID-19, No Time to Die has now been shifted forward and will release five days sooner than expected in the United States. … [Read more...] about James Bond No Time To Die: Next 007 Movie Will Come Earlier Than Expected
The streamer is sprinting from a clicker and they hit a dead end, so they turn around only to realize the clicker closed that gap hella fast. They probably know it's game over at this point, but in a desperate shot at living they crouch behind a bench, likely knowing full well that clicker's got its target locked, before pointing the barrel of their shotgun toward the beast just a moment too late. Not an ideal way to go, but at least they went out fighting. … [Read more...] about The Last of Us 2: these permadeath fails are painful to watch
It was the dawn of the 3D era, and my computer couldn't handle it. Suddenly PC gamers had to buy whole new chipsets—"graphics cards"—to slot inside our machines to render the fabled "polygons" that promised a new age for gaming. The big game that I couldn't play was Final Fantasy 7. The 2D pre-rendered backgrounds were fine, but once I entered a 3D battle the world became a slideshow. The characters looked okay, but anything resembling a texture looked weird and wrong—too dark, or distorted. I never made it to the 3D world map, but I think my computer would probably have melted. … [Read more...] about Did you ever upgrade, build, or buy a PC just so you could play one particular game?