Back in the day it was so simple. A quick blast of the Fox fanfare or glimpse of the Warner Bros. shield and we’d be off to the races. So dominant was the studio imprimatur that no additional preamble was needed. How, then, have we reached the point that every film has so many company logos tacked on the top of it you could probably take a trip to the restroom and back without missingTake the recent drama Hotel Mumbai, for example, which subjects us to no fewer than six separate intertitles before finally getting round to the movie proper. No doubt each one of the entities trumpeted (Screen Australia, Arclight Films, Singapore-based Xeitgeist Entertainment Group and so on) played an integral part in making this gruelling recreation of Mumbai’s 2008 terrorist attacks an actuality. But did every one of them really need their own 10-second spotlight – immediately followed by a shout-out in the opening titles themselves? Credit where it’s due is all well and … [Read more...] about Is it just me, or are there too many logos at the start of films?
On proper way
People are really angry with Rare. Read any features or news items about the once-beloved developer, and you can safely bet that the comments below will feature indignant demands for a new Killer Instinct, more Banjo Kazooie or Perfect Dark. Keep reading and someone will probably use the word "boycott" or actively wish the studio out of business, punishment for making games for them rather than us. "Why doesn't Rare make proper games any more?" is the pleading subtext. These are clearly heartfelt opinions, and the passion gamers had for the Rare of old shouldn't be dismissed. But the venom seems out of proportion and largely driven by the fact that Rare's Kinect Sports is a motion control game and doesn't have buttons and levels and others things we associate with "real" games. Yet it has more depth and variety than its genetic ancestors, the joystick-wrecking likes of Hyper Sports, the Epyx sports compilations and Daley Thompson's Decathlon - and I don't recall any ominous … [Read more...] about Kinect Sports Season 2 Review
The aim and swing work much as you'd imagine, but the game does a great job of gauging the power of your shot. Without an on-screen gauge, this has always been something of a dark art, yet Season 2 makes it seem easy. It helps that you have unlimited practice swings that let you see exactly where the ball will land, but it's still surprising how often shots play out exactly as you wanted. It's especially impressive given that Kinect is reading your body movements sideways, rather than the front-on view it was created to expect, and the developers are clearly pleased with this new addition to their Kinect toolbox. Golf has more than just solid swing mechanics though. There are lots of clever little touches that make it one of the most distinctive events in the game. Key to this is how Kinect has been woven into the golf experience in a way that feels invisible. Lift your hand to your forehead in the classic "lookout" pose and the game gives you a flyover of the fairway. On the green, … [Read more...] about Kinect Sports: Season 2 • Page 2
If you're diving into the game's first expansion, then having some Monster Hunter World: Iceborne tips to guide you on your way will be a big help, as it brings a host of new innovations and quality-of-life changes to the base game. While one new weapon in particular puts the best accessibility foot forward for Monster Hunter World: Iceborne, being bombarded by a host of new changes in an unforgiving environment can be incredibly lethal for those who are inexperienced. Luckily enough, we have a handy set of Monster Hunter World: Iceborne tips for those who want to know what they have to master before jumping into all the frosty fun.1. Learn how to use the clutch clawThis is the most important addition to your hunter’s arsenal in Iceborne, hands down. Sure, using it as optional, and if you’ve gone through most of your monster-slaying career without it then even remembering that it’s there is going to be a bit of a nightmare initially That being said, it’s highly … [Read more...] about Monster Hunter World: Iceborne tips – how to get the most from the new expansion
A game called Far Cry 5 came out a little while ago. You may have heard of it. I only bring it up because Ubisoft has launched the first of three expansion packs for the game today, Hours of Darkness, which can either be purchased separately for £9.95/$14.99 (so long as you own Far Cry 5) or downloaded by Season Pass owners for free. Read more The best upcoming games of 2018Hours of Darkness is set during the Vietnam War, and completely indulges in the cinematic "'Nam" aesthetic defined by Apocalypse Now: Huey choppers, 70's rock music, the whole shebang. There's an entire new map to explore, albeit one that's about a fifth of the size of Hope County, along with a barebones story and handful of gameplay tweaks that adapt the Far Cry formula to its new napalm-caked setting. You can 100% the thing in about five hours tops and, having finished it myself, I was fairly satisfied which what was essentially the best bits of Far Cry crammed into a purified experience. The focus … [Read more...] about Far Cry 5: Hours of Darkness review roundup – “Can easily be beaten within 20 minutes”