Playing Super Smash Bros. Ultimate last year, I selected Wario. It was just once, I think—maybe twice. It’s hard for me to get excited about playing as him. I should be ecstatic everytime I choose Wario, though. Wario Land II was the first Nintendo game I ever owned, and I once dreamed of him being a character in the Super Smash Bros. series. But ever since his debut in Super Smash Bros. Brawl, it’s the same story time and again: choosing the character I should love is anticlimactic.I miss the old Wario. Today, Wario is a micro-games mogul rife with snarky laughs and disgusting farts. His character is as clever as potty humor. His uniqueness as a Nintendo property lies in minigame collections. All greatness of his past self is gone. Perhaps via the travesty of his WarioWare guise is the only way you know Wario. If so, you can’t be blamed. Nintendo has not revisited or even referenced the classic Wario, not even in last year’s … [Read more...] about Where’s Wario?
Metroid 2 walkthrough
I’ve always wanted to put together a comprehensive primer on how to make a roguelike, something that could hopefully be inspiring while including both general and specific advice. This year’s Roguelike Celebration seemed like the perfect opportunity to force myself to do that after having put it off for so long, so I gave a 30-minute talk on the subject. I’ve got a fair bit of experience to draw from, having exclusively worked with the genre for the past seven years (Cogmind, Cogmind 7DRL, POLYBOT-7, REXPaint, [email protected]), made it my full-time job for the past five, and over these years also helped build r/RoguelikeDev into the largest community of roguelike developers on the net. The “How to Make a Roguelike” talk is available in video form below, but this article serves as a text version of that same talk for those who’d prefer a readable format, or to just take a closer look at the many (93!) images ;) A couple years ago at the first Roguelike … [Read more...] about How to Make a Roguelike
I knew how much I would love Hollow Knight. And then I waited a year and a half to play it. When Hollow Knight launched in February of 2017, it scratched just about every one of my video game itches: hand-drawn 2D art, massive explorablable world, challenging combat and a subtle, well-written story. I’ve always loved Metroidvanias and the critical response seemed to imply that Hollow Knight was one of the best ever made. So I waited. You see, just a month before its February release date, Hollow Knight was announced for Nintendo Switch. And as much as I love playing certain games on my PC, a Metroid-inspired open-world adventure starring bugs just begged to be played on Nintendo’s console. I wanted to bask it in. It experience it while kicking back on my couch or in handheld mode in the midst of my lengthy commute. I wanted to relive fond memories of playing Metroid 2 in the backseat of a station wagon with an awful Nuby screenlight guiding the way. Part of this desire to … [Read more...] about Why I waited 18 months to play Hollow Knight