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The making of Bravely Default 2, a return to form built on demos, mistakes, and Octopath Traveler

While Bravely Second: End Layer continued the story of the original game, Bravely Default 2 is now hoping to continue the story of the franchise some six years later. The third (and slightly confusingly named) installment of the series will launch on Nintendo Switch this Friday, February 26, and producer Masashi Takahashi hopes to see it establish Bravely as a full-fat series home to independent but thematically connected stories and games. He and character designer Naoki Ikushima have also worked to marry the best parts of Bravely with lessons learned from Octopath Traveler, the last Switch JRPG that the two worked on, and player feedback has shaped that process at nearly every level. A return to form "While I am really proud that so many people have played the games and like the series, at the same time I also feel with each game we had a lot of points to reflect on," Takahashi says of the series thus far. "With Bravely Second: End Layer, we received a lot of comments mainly … [Read more...] about The making of Bravely Default 2, a return to form built on demos, mistakes, and Octopath Traveler

After Cyberpunk 2077, it’s harder than ever to guess which of these big games will meet expectations

In a year or so, I'm sure some critics will reappraise Cyberpunk 2077, highlighting its strengths without years of pent-up hype coloring their perspective—it'll get the Mass Effect Andromeda treatment, in other words. But I doubt that Cyberpunk 2077 will ever be looked at as a landmark open world RPG in the way The Witcher 3 is. It's just a decent sci-fi RPG that had a buggy launch. That's alright—an ambitious open world game didn't need to be a masterpiece to succeed in certain respects—but the muted response is remarkable when compared to the level of excitement that followed Cyberpunk 2077 from announcement to release. Many expected it to be groundbreaking, but just two months later we're more interested in talking about an Early Access Viking survival game . Meanwhile, one of the games that was supposed to be a huge deal in 2020, Halo Infinite , didn't even make it to release. It was jeered so thoroughly after its big gameplay reveal that it was delayed a year . For … [Read more...] about After Cyberpunk 2077, it’s harder than ever to guess which of these big games will meet expectations

How M2 went back to the Game Gear for its magnum opus

Modern games based on the perceived technical limitations of vintage systems are not uncommon. However, it takes a certain kind of courage - maybe even a tiny little bit of madness - to not only emulate the look and feel of yesteryear's classics, but to produce games for systems long past their prime. While such endeavours do happen in the indie- and homebrew-sector, it's unheard of for bigger companies to dabble in this sort of development. Nintendo, Square Enix or SNK might happily re-release their back catalogues in various physical or digital formats, it's unlikely they would ever go back to their old devkits. Enter M2, a fascinating publisher and developer located in Tennodai near Tokyo, mostly known for producing conversions of classic games to modern hardware. M2 always goes the extra mile in order to deliver a product that not only immaculately represents the original games, but also improves them in many regards - always optionally of course. M2 is the kind of company to … [Read more...] about How M2 went back to the Game Gear for its magnum opus

Solve puzzles in a recursive world where everything is simultaneously tiny and massive

Maquette is one of those games that wants to grab your mind, clasp it firmly and, like a circus strongman with a penny, fold it over on itself. It's a first-person puzzle game which, much like Portal or Antichamber, takes the laws of physics and staples a cheeky addendum to it. In this case, recursion. Okay, recursion. This is going to require a degree of rushed exposition usually not experienced outside of Christopher Nolan movies. Maquette's levels are formed in a cross shape with four buildings at each compass point and a large dome in the centre, like the roof of an especially ornate merry-go-round. Step inside and you'll find a smaller replica of the level you're standing in, a model village with—what else—a miniature dome at the centre. Back outside, if you look up at the curved sky, you'll realise you're inside a dome too. Beyond that dome, if you squint at the horizon, you'll just about make out the enormous pillars holding up yet another dome, and the fuzzy shadow of … [Read more...] about Solve puzzles in a recursive world where everything is simultaneously tiny and massive

Intel Rocket Lake CPU release date, price, specs, and gaming performance

You might be forgiven for thinking Intel Rocket Lake CPUs were released over at CES 2021 given all the talk of performance, specs, and compatible Z590 motherboards at the digital tech show, but we're actually looking at 'Q1 2021' availability in earnest for Intel's latest desktop gaming CPUs. Which actually means March. These 11th Generation chips, known by their codename Rocket Lake to most, mark a departure from the DNA of the past five generations of Core CPUs. Whereas we're used to the same Skylake derivative architecture within even the most recent 10-core/20-thread processor, the Intel Core i9 10900K , the 11th Gen will house the Cypress Cove architecture. Cypress Cove is something of a blended architecture: a little bit of the Ice Lake, a pinch of Intel Xe, and served chilled over the 14nm process node. Essentially, it uses the CPU architecture from 10th Gen mobile chips, called Sunny Cove, alongside 11th Gen Tiger Lake's Intel Xe iGPU . While those two processors were … [Read more...] about Intel Rocket Lake CPU release date, price, specs, and gaming performance

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