I have an idea for a game: It would be just like a traditional Real-Time Strategy game, but with a twist: the user is given the ability to write AI for their units. There would be a a development mode of the game where you could access basic unit functionality (like move here, move there, attack, etc.), and basic information (like type and position of enemy units you have detected), and write your own AI. I think this would be really cool , both for people who already know how to code, and for people just starting to learn. It occurs to me that it would be waaaay easier for me to modify an existing open source game to add this functionality than it would be for me to write my own RTS game from stratch. Like probably the difference between me being able to do it and not (I am doing this on the side of my day job). However, I think it would be cool to at least try to make money from this game. So I was looking into licensing, and it looks like almost all open source games are released … [Read more...] about Options/Advice for Selling Mod on Open-Source Game?
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In a surprise move, Nvidia has announced that its proprietary physics engine, PhysX, is going open source. The move coincides with the PhysX SDK 4.0 release, and a push for higher fidelity physics simulations. Epic Games and many others use Nvidia PhysX for game physics simulations. Nvidia PhysX will become the only free, GPU-accelerated open-source physics simulation. There are also other physics solutions such as Intel’s Havok engine and Bullet. Bullet is free and open source, while Havok is proprietary and costly. Nvidia looks to take the best of both worlds, and release the only solution that combines all three. The most important part of PhysX is the ability to use graphics cards to crunch numbers for physics simulations, offsetting performance to the GPU. Havok, its main competitor, supports GPU-acceleration, but is not built to take as great of an advantage of a system’s GPU. PhysX 4.0 is supported on iOS, Mac OS X, Android, Linux, Windows XP or later, Xbox One, PS4, … [Read more...] about Nvidia PhysX Goes Open Source, Pushes for Higher-Fidelity Simulations
Star Ruler was a 4X space strategy game where ships could be as big as planets, and carry weapons that could punch holes in suns. Its 2015 sequel, Star Ruler 2 flew under our radar, but was a slightly more coherent, traditional game, while still offering conflict on a truly daft scale. Developers Blind Mind Studios have been inactive for a while now, but this week they kindly made Star Ruler 2 (and its expansion, Wake of the Heralds) open source. Better still: Everything but the music is included, so if you build it yourself, it’s entirely free. Assembling your own copy of Star Ruler 2 isn’t as complex as it sounds. The GitHub page for the game includes full instructions on what to do, starting with (for Windows, at least) downloading and installing Visual Studio 2017. While the self-assembled, free version of the game misses out on the music and Steam achievements, everything else is fully functional, including multiplayer, fully cross-compatible with people playing the … [Read more...] about Space 4X Star Ruler 2 goes open source and free if you build it yourself
Today we are going to take a look at the PlayCanvas HTML5 3D Game engine. While not strictly a tutorial, this guide should give you a pretty good idea of what the PlayCanvas Engine includes,if it is right for you and give you enough information to get you started. There is also a video version of this tutorial available here. First off, what exactly is the PlayCanvas Engine? Well, let’s let them describe it in their own words: The amazing developer tools part isn’t hyperbole either, PlayCanvas ships with an impressive amount of polished and high quality tools. Where it does get a bit confusing is where the open source part stops, and the pay to use it part starts. Getting Started There are three ways to develop with PlayCanvas. Download and run the tools locally, use the online tools and code using a Github or Bitbucket repository or, as I am going to do in this example, work entirely in their online … [Read more...] about Home > Programming > PlayCanvas is the world’s easiest to use WebGL Game Engine. It’s free, it’s open source and it’s backed by amazing developer tools.
The open-source game development tool Godot Engine has released a new build that, among other things, introduces support for VR projects into the mix. Godot Engine is notably a game development engine that is both open-source and free to use, meaning this update potentially gives a wide variety of developers a chance to dabble in creating VR games that they may not have had otherwise. The 3.0 release of Godot Engine introduces ARVRServer implementation. Right now, that means that developers will be able to create VR projects for either SteamVR or Google Cardboard-style mobile VR. But down the line the Godot Engine team says that AR support is expected as well. You can check out the full patch notes on the Godot Engine website for more details on all the new features the 3.0 update brings and download links for the engine itself. … [Read more...] about Open-source game dev tool Godot Engine adds VR support