Home • Free PC Games • PC Game News • SimCity • 28 Alice O'Connor News Editor 6th August 2014 / 2:00PM I dream of a city: dense, apartment blocks and tight terraces, lots of parks, even more trees, great public transport, by a river or lake with forest nearby. I skipped last year’s SimCity for obvious reasons but would like to build this dream in it, coo and aah as it bursts into an unconvincing simulation of life, then probably stop after, say, four hours. Well gosh golly, as luck would have it that’s exactly how long the newly-released demo offers. EA yesterday released a demo for the city-building sim that’s limited to four hours, with the timer ticking down as long as you’re playing. It’s singleplayer-only, without multiplayer bits like shared regions, and is limited to two of the full game’s dozen-odd regions, the coastal Cape Trinity and tropical island Reflection Atoll. (Boooo! Viridian Woods looks … [Read more...] about Going Up: SimCity Timed Demo Released
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Home • PC Game Hardware • PC Game News • 2 Katharine Castle Hardware Editor 9th June 2019 / 11:47PM We already know Sony’s PlayStation 5 will support real-time ray tracing courtesy of its new custom AMD Navi GPU, and now Microsoft’s next-gen Project Scarlett console has hitched itself to the ray tracing bandwagon as well thanks to, yep, you guessed it, another custom AMD Navi GPU. Confirmed this evening by Xbox head honcho Phil Spencer during Microsoft’s E3 press conference, Project Scarlett will deliver hardware-accelerated ray tracing to your living room sometime next year in the Holiday 2020 season – so why the heck shouldn’t AMD’s desktop Navi cards follow suit, eh? I’m referring, of course, to the current rumour mills that proclaim AMD’s next-gen Navi graphics cards won’t support this year’s hottest new lighting tech. It seems bonkers to me that AMD would ensure ray tracing support on … [Read more...] about Another AMD Navi GPU sits at the heart of Microsoft’s Project Scarlett console, with real-time ray tracing a go-go
Home • PC Game News • Godus • 67 John Walker Prisoner 28th June 2016 / 4:26PM The grim tale of Godus‘s development seems to have gotten a lot grimmer. Lead developer Konrad Naszynski’s contract expired shortly after the release of Godus Wars and wasn’t renewed, 22cans confirm, and a source tells us there’s no one left working on the game. Rumours began to circulate earlier this month that the small team had either left the company or been moved over to work on 22cans other in-development project, The Trail. A source confirmed these departures to us last week. We reached out to 22cans for comment but heard nothing back. Now company CEO Simon Phillips has spoken to Eurogamer to confirm the departure of Naszynski, but he denies that there’s no one left working on Godus. First, on Naszynski: “”Konrad was actually a contractor and was tasked with building the levels on Godus Wars,” Phillips said. “He … [Read more...] about Godus’ Designer Has Left 22cans, No Time Frame For Release
By Nick Valdez - December 8, 2019 10:29 pm EST Share 0 Comments 0 Rick and Morty returned for its fourth season just a few weeks ago, and has promised that five episodes will premiere this year before the second cour of five episodes debuts sometime next year. The end of this first five episode batch is drawing closer now that Episode 4 is finally going to premiere, and thankfully after waiting an extra agonizing week following the third episode, Season 4 Episode 4 is officially set to premiere December 8th at 11:30 PM EST /10:30 PM CST on Adult Swim. If you happen to miss the new episode, there's a second airing at 3:00 AM EST. Rick and Morty Season 4 Episode 4 is titled "Claw and Hoarder: Special Ricktim's Morty," and as the first trailer for the fourth season teased this is the "Morty gets a dragon episode." The synopsis doesn't give much other detail, unfortunately, but it's pretty hilarious either way, "Morty gets a dragon in this one broh. It's a wild … [Read more...] about What Time is Rick and Morty on Tonight?
Home • PC Game News • Black Mesa • 13 Natalie Clayton Contributor 2nd August 2019 / 6:54PM It feels like only yesterday that Half-Life remake Black Mesa was a joke. The highest-profile vaporware of the Source modding community. That thing had been milling around since 2005. Nobody thought it would ever actually come out. I remember feeling properly shook when eventually did in 2012, seven years later. Except, it wasn’t exactly done. Crowbar Collective have been trying to figure out Xen, Half-Life’s notorious last chapter, for almost as long as the Earth bits were in development. With today’s Gonarch chapter entering public beta, it got a little bit closer to completion. It’s not too surprising that the alien world is taking so long. Xen was always a bit of a rubbish (if at least interesting) closing chapter for Half-Life. Crowbar Collective have spent a long time reimagining what a better version of it could look like.. We … [Read more...] about It’s crab-fighting time: Black Mesa’s Xen beta is diving into the Gonarch’s Lair