It also brings back Timothy Lawrence, one of Jack's body doubles who was a playable character added to Borderlands: The Pre-Sequel as DLC. That's a deep cut—even people who played the Pre-Sequel probably didn't bother with its DLC characters, but the handful who did will be pleased to see him not only return but have his arc completed. Given how Borderlands 3 short-changed the returning characters it did feature (#justice4maya), this feels like a statement of intent and it's something the other DLCs will repeat with other characters. … [Read more...] about The best parts of Borderlands 3 are hidden in its DLC
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Somehow only one of these funny looking CES gadgets is a sex toy
Gaming Headset giant Turtle Beach announced this week that it's acquiring German microphone manufacturer Neat. Usually, this sort of news isn't a big deal. But Turtle Beach makes popular headsets, so picking up a microphone company makes a lot of sense with the rise of streaming and podcasting. Here's where the beauty comes in: Neat makes a line of microphones called the Beehive, whose look are really in line with their name. … [Read more...] about Somehow only one of these funny looking CES gadgets is a sex toy
How to create a powerful Destiny 2 ‘Charged with Light’ build that works anywhere
There is one more mod which merits serious consideration: High-Energy Fire. It grants a flat 20% buff to weapon damage while Charged with Light, which is obviously very good—especially in hard content. The reason I don't use it in this build is that each kill consumes a charge. That means it chews through charges very fast, often on trash mobs, and your other mods like Protective Light and Reactive Pulse will proc much less often. Therefore you really have to build around just High Energy Fire, using all your other slots to generate and store as many charges as possible. … [Read more...] about How to create a powerful Destiny 2 ‘Charged with Light’ build that works anywhere
What do we want from Ubisoft’s open world Star Wars game?
What traditional 'Ubisoft open world game' elements seem like a good fit? What don't?Chris: I'm not a huge fan of leveled enemies in some cases—I'm fine when there's heavies and when reaching new leveled zones results in meeting more powerful enemies, but I recall in Assassin's Creed Origins wandering into a high level zone and encountering a hyena that was like 30 levels higher than me and thus indestructible, whereas a hyena in a level-appropriate zone was just a hyena. It would just feel weird if one standard-issue stormtrooper was cannon fodder but another, because he was standing on the other side of a dotted line on the map, was god-like. Hyenas are hyenas, and stormtroopers should be stormtroopers. … [Read more...] about What do we want from Ubisoft’s open world Star Wars game?