With people looking to get into game development the same questions come up over and over, so I’ve opted to put my thoughts on the subject in one place and to compile a list of resources for new developers. Those questions? “I want to learn game programming, what language should I use?” “Should I use an engine, or create my own?” “What library/tools should I use"?” “Now what?” I will try to address all of these questions and more in the following post. For those of you that like skipping ahead to the last page in a novel, these links are for you! … the C++ question. Let me get the 800lb gorilla out of the way first of all. C++. This is one of the most controversial and repetitious questions of all. New developers hear from other developers that C++ “is what the pros use” and therefore want to use that. To make matters even worse, people answering the questions are often new developers … [Read more...] about Home > Programming > Ok, I’ve decided to go ahead with…Now what?… and everything else!
Aws 10 minute tutorials
There are some situations where it's best to start slow - learning lion taming, for instance. But in these busy times, can a game really justify a rocky beginning? We've all had those recommendations from friends that start with "if you can just make it past the first three hours, then it's amazing," as if we're immortal beings on a gap year. We got our staff hive mind together to decide if a bad beginning can ever be redeemed, or if we should just jump ship and move on with our lives. There are plenty of games in the sea, after all. This is the latest in a series of big questions we'll be interrogating our writers with, so share your answers and suggestions for topics with us on Twitter.Metal Gear Solid 3 Even when I was a kid who couldn't afford to buy his own games, I'd drop new games that didn't immediately thrill me and go back to something I knew I enjoyed instead. That's why, for example, I have dozens and dozens of hours in WarioWare but could never be bothered to get … [Read more...] about If a game starts badly, should you stick with it?
How To Become a Game Developer: Expert Advice and Awesome Tools” which details everything from the type of game to make to Education Resources for improving your skills. Speaking of Education Resources, we are excited to announce that GameMakerBlog was selected by Tutorful as a Top Resource for Game Developers. There are some very exciting times ahead for GameMakerBlog fans and followers and getting recognized at this period in time seems like fate itself. I do want to take a few minutes to go over the article and talk about some changes to GameMakerBlog, so if you have some free time then go ahead and pull up a chair. Truly though, the article Dom G. has written is so deep and has so much information in it that at first glance of the scrollbar you might start getting overwhelmed. Fear not, for the article is masterfully put together in nice progressive sections that will also serve as reference material well into your Game Developer journey. Starting with the basics of the type … [Read more...] about Tutorful recommends GameMakerBlog as Top Educational Resource |
Each of my annual returns to No Man’s Sky finds a very different approach to a very similar game. Last year proved rather delightful. This year’s major patch, called Next, has me wanting to ship out before I’ve even left the first planet. I spent an awfully long time with No Man’s Sky back in 2016. Having gone in without over-hyped expectations, I reviewed it as I found it. I was met with a strangely serene experience that infuriated me as often as it delighted. I found myself hooked on its grind for reasons I struggled to justify, created some of the silliest distractions, yet felt delighted to keep on playing, until I eventually reached my own arbitrary, imagined goal: a 48-slot ship. This was necessary after the soggy flap of a conclusion to its so-called Atlas Path plotline. That done, so was I, and I stepped away. Then came last year’s Atlas Rises update, and I went back in for a short while. And I was really pleased with what I found. Lots that had … [Read more...] about No Man’s Sky’s new beginning has become worryingly inaccessible
This post actually came about by accident. I’ve been playing around with Telerik’s recently open sourced Kendo UI suite and I found myself needing a web back end. Of course I could have used my own server, but every time you do something like that you open up another potential security concern. Ages ago I did an HTML5 tutorial where I used a free version of Heroku Node hosting and a CouchDB back end, but truth is, it was kindof a pain in the ass. This time I decided to take a look at the state of Azure and see if it was an appropriate option. So what exactly is Azure… well, that’s a confusing thing to answer. Basically it’s Microsoft’s ____________ as a service offering. In the ___________ you can insert the words platform, database, cloud, etc. Basically it’s a number of cloud based offerings, from straight VM based hosting like Amazon’s EC2, to a cloud based SQL server. What … [Read more...] about April 2014