The way shotguns in Borderlands 3 hurl enemies into the air as if they've been yanked up by a playful god is A+, but Borderlands 2 was a hard act to follow. Sure, it was another game about shooting people and taking their stuff, but it embellished that with character-writing and gags so good you could take away the shooting and still have something enjoyable. Actually, what you'd have is Tales from the Borderlands, which was one of Telltale's best games. … [Read more...] about The best parts of Borderlands 3 are hidden in its DLC
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No product description has ever made me feel both insecure and slightly threatened at the same time. So I ask again, what the hell is Hedgehog? To the best of my knowledge, it seems like a super-secure Wi-Fi smart-home ecosystem that you can set up with a series of devices called Hoglets. Hoglets. … [Read more...] about Somehow only one of these funny looking CES gadgets is a sex toy
Are we excited that Massive is making a Star Wars game?Tim Clark, Brand Director: I love this. It's one of those announcements that just seems such a good fit that your brain immediately spins up with ideas. I played a lot of The Division, and only less of its sequel because by that point my Destiny 2 addiction had spiraled so irrevocably out of control. But if we're to assume that this new Star Wars game will be some sort of shared-world looter shooter, then the license feels like an incredibly good fit. What I think the continued love for KOTOR tells us is that Star Wars fans want to live in this universe, not just blow through a quick campaign like Fallen Order, and although live service loot games have a bit of a bad rap right now—largely I think because they're so hard to get right—Massive is one of very few studios with the experience to pull it off. … [Read more...] about What do we want from Ubisoft’s open world Star Wars game?
There is one more mod which merits serious consideration: High-Energy Fire. It grants a flat 20% buff to weapon damage while Charged with Light, which is obviously very good—especially in hard content. The reason I don't use it in this build is that each kill consumes a charge. That means it chews through charges very fast, often on trash mobs, and your other mods like Protective Light and Reactive Pulse will proc much less often. Therefore you really have to build around just High Energy Fire, using all your other slots to generate and store as many charges as possible. … [Read more...] about How to create a powerful Destiny 2 ‘Charged with Light’ build that works anywhere