The Sportswear suitThe first suit you see Miles wearing in the game has a very obvious influence: Spider-Man: Into the Spider-Verse. While the film's more iconic red and black suit is also in the game, this is a clear callback to the shorts and hoody get up Miles sports in the movie before he truly becomes Spider-Man. … [Read more...] about Marvel matters: The comic-book history behind every suit in Spider-Man: Miles Morales
All the night long
Whatever you think of Ubisoft's games, you've got to give it full credit for being thorough with its system requirements. I do think it's a little amusing how they go directly from "very low" to "high," without an intermediate stop in between, though. Maybe "high" isn't the ideal descriptor here? … [Read more...] about Immortals Fenyx Rising system requirements are extremely thorough
Looking at the PS5's new Activities mechanic and its in-built guide videos and estimated time to complete missions feature, as well as the super fast loading, you can trace how Sony worked to solve some of these problems it had identified with single-player games. But, are Activities and help videos just a gimmick? Or has the PS5 changed the way we play single-player games forever? … [Read more...] about Has the PS5 changed the way we play single-player games forever? It’s the Eurogamer next-gen news cast!
The next-gen update is arguably more important, and after assuring 4K resolution and 60 FPS for both next-gen consoles (and 1080p for Xbox Series S), Bungie's confirmed 120Hz support for PvP. The next-gen version of the game will also sport cross-play between console generations, much faster load times, and a highly requested field of view slider. If you own Destiny 2 on PS4 or Xbox One, you'll get it for free on PS5 and Xbox Series X respectively, and you'll need around 70GB of free hard drive space to install it. … [Read more...] about Destiny 2 Prophecy dungeon will return next week alongside the big next-gen update
Better dialogue isn't the solution. Don't get me wrong, it would be welcome, but the problem is that all of Blizzard's storytelling methods feel completely opposed to how people play, or what people expect from an MMO. But Blizzard doesn't need to reinvent the wheel to find a solution. Developers figured it out a long time ago. Including Blizzard! You'll even find examples in Shadowlands itself. Quest text that you can skip, items with backstories, conversations that play out while you're actually adventuring or getting from A to B, environmental storytelling—there are so many better ways to spin a videogame yarn than speeches. … [Read more...] about Please, World of Warcraft: Shadowlands, I’m begging you to shut up