Breach will eventually be free to play, but those brave enough to put money down on QC Games’s early access asymmetric ‘dungeon brawl’ can jump in today. It’s effectively a second try at Bioware’s sadly cancelled Shadow Realms, from a team led by ex-Bioware folks. Breach can be played solo or in co-op with up to four players, but is intended to be played with a fifth controlling a ‘veil demon’. The demon acts as a restricted dungeon master, summoning monsters, placing traps and occasionally possessing a mini-boss to get in a few sneaky attacks. Take a peek at the launch trailer below. Despite the mostly cheerful tone of the trailer below, from what I’ve seen of the game in action so far, it mostly takes itself seriously. While missions are meant to be bounced between and replayed, there’s a core story arc, full of self-serious lore and grim radio chatter. That’s not a complaint, by the way – so long as the story … [Read more...] about Breach busts into early access, for a price
If you’re plum tuckered out from Plunkbat and find Fortnite too Plunklite but still want to battle in a royale way, you might fancy a crack at Call Of Duty: Black Ops 4‘s Blackout. Activision today launched a week-long free trial of Cod Blops 4’s battle royale mode and only that. Everyone is invited to try what all the kids are calling Blopout from today through to next Thursday, January 24th. As one of the many who looked at Blopout with interest after burning out on Plunkbat but didn’t fancy buying without trying, sure, I’ll have a go. You’ll need the Battle.net client (plus a Battle.net account, obvs) to try the trial. Fire up it, go to Cod Blops 4, and hit that “Try for Free” button. Activision have ditched Steam for Blizzard’s own doodad this year, and presumably future years of Cod. Unless Epic somehow sign them up to the Epic Games Store like Ubisoft, I guess. Stranger things, and all that. As for what Blopout’s like, … [Read more...] about Drop into Call Of Duty: Black Ops 4’s Blackout with free trial week
The sea is cold, dark and has a long memory – it’s also pretty salty, and gets even more-so if those pesky landlubbers try to weasel their way out of aeons-old contracts. Sea Salt is an upcoming, vaguely Pikmin-like action strategy game from Y/CJ/Y where you play as Dagon, old god of the sea. The humans have grown bold enough to stop their regular sacrifices, so it’s up to you to extract your pound of flesh (and a few thousand in interest) through a swarm of summoned sea-monsters. The game is due out sometime this spring – have a peek at the very murky trailer below. Sea Salt looks a bit faster than Pikmin, but with a similar concept. Controlling a single ‘apostle’, you semi-directly lead around a blob of minions and direct them to attack. Big siege monsters smash walls, little swarming critters overwhelm melee fighters and ranged shooters lob fireballs. You’ve only got a limited number of troops, so it’s best to wiggle them out of the … [Read more...] about Sea Salt slithers ashore this spring
New year, old friends. The boys and girls of the RPS podcast have not been reborn, they have no resolutions, no ambitious goal to learn German or eat more spinach. They just want to play more videogames. Unbelievable. So let’s listen to them chat about the shooters and RPGs that have them most excited. That’s what they do on these podcasts, you know, they just talk nonsense. And they get PAID for it. It’s outrageous, if you ask me, a nameless publication byline. Only two pod pals this week. Alice B is looking forward to zipping about in a big metal space tuxedo in Anthem. Whereas Brendan is keen to let loose his inner ninja in Sekiro: Shadows Die Twice, a very solid-looking Cells-like. One thing has changed though. We’re now on SPOTIFY! You can find us the Electronic Wireless Show on Spotify here or just by searching “Rock Paper Shotgun”. Add us to your life, you nice people. You can also listen above, or go straight to Soundcloud where you can … [Read more...] about Podcast: What games are we looking forward to in 2019?
“The software should be an entity that you are interested in, invested in, and feel an engagement with. That’s the idea.” That’s one of the many ways Michael Cook describes Angelina, his “artificial intelligence-powered research project that designs videogames”. It’s not the world’s only experiment in automated games design, and it’s not going to rob any human developers of their jobs. Mike doesn’t want it to. He wants Angelina to be a part of their communities. Angelina is eight years old, depending on how you slice your ships of Theseus. It began life as Mike’s PhD project, designing abstract games of only abstract attraction. “I really wasn’t thinking of it as something that could make subjective or cultural artefacts”, Mike told me. Angelina wasn’t making the sort of games you’d relate to. A few years later, it started making jokes about Nick Clegg. By plugging Angelina into Twitter and … [Read more...] about Smarter Than I: Angelina and automated games design