PlayStation has shown off a handful of new screenshots from the latest PS Original game getting the remaster treatment, MediEvil.Promising "much of the original game remains intact", the PS Blog takes us through a hands-on tour before sharing a number of caps that directly compare the PS1 graphics with that of the remake. MediEvil is the tale of Sir Dan Fortesque, a centuries-dead knight who finds himself resurrected to once again save his kingdom, Gallowmere. Trouble is, the history books had it wrong, and whilst he's remembered as a legendary knight who'd defeated Lord Zarok a century ago, the truth is, he's... well, he's a bit crap, actually. I remember firsthand that MediEvil was by no means easy, and it seems that hasn't changed, either. According to the PS Blog, "one of the biggest surprises is how MediEvil feels like Dark Souls... despite it releasing over a decade before From Software's challenging fantasy epic"."Realization dawns once you're past the tutorial-like crypt and … [Read more...] about PlayStation reckons MediEvil remake “feels like Dark Souls”
Quantum Break is at once simpler and more confounding than any Remedy game that preceded it. It's simultaneously a throwaway action shooter, a well-meaning but ill-judged experiment in cross-media, and one of the most visually arresting games ever made. It's a truly paradoxical work, one that I think is Remedy's most intriguing to date. Not because of the flash visuals or the ambitious time-travel plot, but because it makes a clear attempt to distance itself from the studio's earlier output. That it doesn't always succeed only makes it more fascinating. From its opening scenes, there's a clear difference in tone to Quantum Break compared to Remedy's previous games. Here the framing device isn't the weary internal monologue of Max Payne or the narration of Alan Wake, but a clipped and confrontational police interrogation. The subject of that interrogation is Jack Joyce, brother of the esteemed (and soon to be deceased) quantum physicist William Joyce. Suddenly we revert back to a … [Read more...] about Quantum Break is Remedy’s most fascinating work to date
Break it down. Video games have done destruction for years, but I've never seen a virtual world get smashed up quite like this before.Dennis Gustafsson is a physics and graphics programmer and game developer from Sweden who's working on a project that involves destroying voxels.The destruction is realistic and incredibly detailed. Pipes fall after their supports are blown away. Bricks drop to the floor as holes are blown in walls. Roofs collapse as supporting structures are torn to shreds. Everything moves and crashes together realistically, and the materials seem to behave like they should.Gustafsson has been working on his untitled project somewhat under the radar, but tweets of his that include clips of his project in action have seen thousands of likes and retweets. The project was given a push recently when it caught the attention of YouTuber Bluedrake42, whose video, below, shows off just how impressive the destruction is. Now, we have to remember this is simply a … [Read more...] about Probably the best voxel destruction physics ever
There were many highlights for Digital Foundry at this year's Gamescom, from the impressive Switch line-up to the hugely impressive retro-inspired Wrath: Aeon of Ruin. We'll be covering both of those soon - but with the absence of any next-gen console reveal, it was Nvidia that provided the most tantalising glimpse of the future of games technology. Almost one year after its RTX video cards launched, there's the sense that support for hardware-accelerated ray tracing is gathering momentum and in Minecraft RTX, there's a near-total implementation of RT that sets the imagination on fire.It's a far cry from the launch of the RTX cards at the tail end of September last year - a debut for new Nvidia hardware that fell short of its potential due to a lack of software support. Rasterisation performance gains over existing Pascal-based GPUs were minimal, meaning that the experience of gaming using, say, an RTX 2080 was virtually interchangeable with the existing GTX 1080 Ti in the same price … [Read more...] about Gamescom 2019: did ray tracing finally find its killer app?
Battlefield 5's planned 5v5 mode is cancelled, DICE has announced.In a post on EA's website, senior producer Ryan Mcarthur said the cancellation was a tough decision, but it took it in order to deal with bugs and release new content quicker."The added focus on improving the quality of the experience and adding more of the content you want has led us to step back from our original plans to offer a competitive 5v5 mode," reads the statement."Not creating this mode was a tough decision, but vital for us to more quickly reach our bug-crushing and content goals."Mcarthur added: "This change in focus allows us to better deliver on our promise of new content that we know our players will love, as well as providing new ways to enjoy some of our more intense existing modes."Reading between the lines, it sounds like the 5v5 mode failed to spark the interest DICE had hoped for, and it decided it would be better to focus on improving areas of competitive Battlefield 5 that already exist, rather … [Read more...] about DICE cancels Battlefield 5’s 5v5 mode