YOU will want to like Anthem. On loading it up and playing the volcanic, bombastic, intro you'll be looking forward to diving in and seeing more. But then you'll find little niggles. You'll be confused about how combos and auras work, you'll wonder why you can't see what the cool new item you just picked up is, and you'll be perplexed why you have HOURS of ponderous grinding to do to be allowed to unlock the next stage in the story when the apocalypse is on your doorstep. Then you'll want to forgive it that grinding because flying around the world feels so good, and you may even want to forgive the brainless waves of dull enemies because combining your abilities and detonating a crowd of them with one aerial slam-kick is so satisfying. Let's say you do look past those issues and now want to make your Javelin -- the Iron Man style fighting suit at the heart of the game -- look cool and unique? Well, sorry -- there's only one alternate set of parts at the moment, so you're stuck to … [Read more...] about Anthem review – a game that’s hard to love, no matter how much you want to
Controlling a thrustered 2D space ship with angular rotation and max speed
In my game I have a computer controlled ship that is accelerated by a thruster: with a constant force and in the direction of the ship's current orientation/rotation angle. Thrusting My ship has a maximum speed limit (velocity) and a maximum thrust power that can be applied each time to the velocity until maximum speed has been reached. Rotating Given a "desired target" (click the screen on my demo), it determines the required angle and rotates by a constant angular force until it reaches the desired value. Finding the angle and rotating is done. The problem is that the only way I know how to keep a speed limit is by limiting the ship's velocity vector before it is summed to the ship's location, but this way the ship is always thrusting (like in the video) only the effect is caped: Check: Thruster space ship in action (youtube) Thrusting only when required In a better approach, I only thrust if the ship orientation angle is aligned with the target angle. Check: A better approach … [Read more...] about Controlling a thrustered 2D space ship with angular rotation and max speed
Graphics messed up when i try to reskin the game in Android Studio
I need a little help. I'm new in Android Studio, i have a game which i want to reskin the design. First of all when i install it on my phone with the original files the game run perfectly without problems.When i try to reskin the photos in my assets folder, i save it, build it in apk file, i install the game and then the graphics is messed up. Here is screenshot of the game after i reskin. Sorry for my bad English.. … [Read more...] about Graphics messed up when i try to reskin the game in Android Studio
The Tile Map is not uploading to the pallete (Please, I need a answer fast)
The tile atlas I made sliced and separated into different sprites. I opened the tile pallete window and created a new pallete. I dragged in the sliced tile atlas into the place where it said (drag sprites here!). It was loading to upload the sprites and after it was done nothing appeared on the palette. All the tiles in the palette were empty. I was following to the T Brackeys' tutorial: https://www.youtube.com/watch?v=ryISV_nH8qw Also I am using Unity (of course for 2D games), version 2018.1.1f1 Personal (64bit), free edition. Could this all be because I have a weak computer with a small amount of RAM?? If you need more info just ask. Please answer quick. Thank you :) … [Read more...] about The Tile Map is not uploading to the pallete (Please, I need a answer fast)
Python/java framework for developing artificial intelligence for board games like Diplomacy/Risk
I am trying to pick a python/java framework for developing artificial intelligence for board games like Diplomacy/Risk for research purpose. I am specifically looking for multiplayer, multiple-round games without any dominant strategies that require players to cooperate as well as non-cooperate at certain times. The idea of the research is to not build the game itself or the AI bot, but to discover novel methods for game theory, specifically to deceive other players- bots or humans. This research is specifically based on Deceptive Artificial Intelligence. Please share any frameworks(game code with stubs for decision making) that you may know about. It would be a lot of help for my work. If you have any ideas about some other game that I can pick, please mention that as well. I have tried a few frameworks but the lack of documentation is extremely annoying and I haven't been able to move forward in the process. Thanks and Regards! … [Read more...] about Python/java framework for developing artificial intelligence for board games like Diplomacy/Risk