Justice for Seth Sometimes, there are game announcements that sound perfect. The creator of Mega Man and the director of Metroid Prime? Yes please. I don’t care what it’s about. Whatever it is, I want it. Then you see another trailer, and another, and you think: “Hmm… this isn’t quite what I had in mind when I imagined a Metroid Prime meets Mega Man mash-up, but I’m sure it will be brilliant anyway! It’s got to be, right? RIGHT?” Then you play it and realise your mistake. This isn’t Metroid meets Mega Man at all. This is ReCore, and it’s one of the biggest disappointments of your entire existence. All right, ReCore isn’t all bad. It has a good robot dog called Mack and an even better robot spider called Seth that somehow manage to exude more life and emotion than anything else in the game, and it has a good robot gorilla called Duncan who’s a dab hand at smashing things to pieces. That’s it. I’d … [Read more...] about Have You Played… ReCore?
Fortnite Creative has offered builders a way to showcase their skills without the constraints of a battle royale and with a whole bunch of extra tools. Naturally, that means we have plenty of recreations of famous film sets to look at, and today we’ve got an especially impressive recreation of Star Wars’ Millennium Falcon. This build of the Falcon comes courtesy of YouTuber MakaMakes. It’s an impressive one, complete down to the last detail on the exterior, and there’s a fully explorable interior, too. The cockpit gets the most love, but you’ll see plenty besides, like the lounge with Dejarik board. According to my copy of Star Wars: Incredible Cross Sections – which I naturally always keep close at hand – it’s a pretty accurate summation of the layout. MakaMakes has plenty of other goodies from the Star Wars universe for your perusal, ranging from classic Star Destroyers and AT-ATs to Republic Venators – plus items from Star Trek … [Read more...] about Here’s the Millennium Falcon rebuilt in Fortnite Creative, inside and out
Electronic Arts has canceled development of the open-world Star Wars game that was in development at EA Vancouver, according to a Kotaku report, which says that three sources have told it that work on the project has ended. The studio had been working on the game since October 2017, when it took over development of the Star Wars project codenamed Ragtag that had been in development at Visceral Games. EA Vancouver posted a job listing in early 2018 for a "Star Wars open world project," which we speculated at the time could have been a continuation of Ragtag. It had originally been envisioned as a linear, story-based game, but EA vice president Patrick Soderlund said when Visceral was closed that the company wanted to change it to "a broader experience that allows for more variety and player agency," with "greater depth and breadth to explore." The Kotaku report says that the open world game in development in Vancouver was in fact the rebooted Ragtag; if so, that means the … [Read more...] about Rumor: EA Vancouver’s open world Star Wars game has been cancelled
Nostalgia can be very powerful, but historical limitations don’t need to curb your creativity. Vox Game Studio shares their experience of designing a 16-bit character that references classic 1990s platformers while also taking advantage of all the tools and options today’s developers have at their disposal. When the studio decided to develop a down-to-earth and straightforward side-scrolling game, they knew they needed an original character that would be more interesting than a standard walking-jumping hero. After some initial research, they settled on a female hare with long and powerful ears that help her glide, attack, throw and more. They named her Kaze. “Of course, we did a lot of exploration before we created the final character, so we want to share our design process to help other game developers with their decision-making,” says Rodrigo Spilimbergo of Vox Game Studio. Determining pixel size and colors While 1990s TVs and computers supported far fewer … [Read more...] about Kaze and the Wild Masks: Designing a great pixel-art character – Unity Blog
I'm recreating the arcade game StarGate, and I need to create a minimap. But I'm having problems scaling the minimap textures to fit in the radar box, and ontop of that, making sure the speed of the scrolling for the main map and mini map are proportional. My textures are sized below: Entire side scrolling map: 4800 x 620 Screen Size 960 x 720 StarGate screen shot below: … [Read more...] about XNA