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You are here: Home / Understanding sympathy and solidarity in games

Understanding sympathy and solidarity in games

‘In Damascus the traveller sings in his heart: I return from Syria neither as living nor as dead but as a scudding cloud that lightens the butterfly’s burden upon my uprooted soul’ Syria is burning. Where once it was a refuge for the exile poet who composed the verse above, it is today at the tragic epicentre of ructions whose aftershocks rumble far beyond its borders. Reactions in contemporary digital media have taken varied forms, and might tell us something of the potentials and the pitfalls which lie before developers who feel a responsibility to use their art in the cause of humanity. At the antipodes of taste and good judgement lie the responses of the Parisian Institut du Monde Arabe (IMA) and of Russian indie developers Cats Who Play. The former has used the Steam platform to freely distribute a virtual reality art installation created by Ubisoft as part of the 2018 exhibition Cités Millénaires as Age-Old Cities VR. Donning their Vive, Oculus, or Index goggles, the ‘player’ finds themselves transported to life-size reproductions of Middle Eastern locations of exceptional cultural and archaeological significance. Two are in Syria: the ancient temple of Canaanite sky-god Baalshamin at Palmyra (Tadmur) and… Read full this story

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Understanding sympathy and solidarity in games have 268 words, post on www.eurogamer.net at January 17, 2022. This is cached page on GameMaz. If you want remove this page, please contact us.

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