I’m currently making a recreation of Missile Command, but the problem is that I’m not allowed to make use of Rigidbody functionalities in my specifications. While player missile explosion spawning is fine (as it only explodes upon reaching the target), my biggest issue currently is that the enemy missiles need to be able to respond to those player explosions. There was a workaround I had made so that enemies explode on touching a player city by checking for distance, but I don’t seem to be able to use distance checks for a player-spawned explosions, as it won’t exist until the player missile explodes. What can I do to make it so that my enemy missiles are able to tell when a player explosion is touching their sprite?
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