Vampire: The Masquerade—Bloodlines was based on the tabletop RPG Vampire: The Masquerade. The videogame’s protagonist was defined by the same skills and abilities, and its vampiric clans used broadly the same disciplines. But the pen-and-paper original has moved on in the intervening years, and is now up to its fifth edition, released in 2018.In the latest dev diary for Bloodlines 2, lead UI/UX designer Rachel Leiker explains how they drew on those newer rules for the videogame version, and some of the places they differed. For instance, in Vampire fifth edition, blood has four emotional ‘resonances’, each of which can affect different abilities when drunk. Bloodlines 2 bumped that number up to five, and changed how the bonuses work.As Leiker writes, “Delirium, Desire, Fear, Pain, and Rage are all emotions that can be discovered and devoured in the game and act as a secondary XP to unlock and activate Resonance-specific buffs, or Merits. The Resonance and Merits in Bloodlines 2 are more rigid in their implementation, but they allow players to quickly hunt for and manage the resource throughout the game.”Since the game’s protagonist starts out as a ‘Thinblood’, a vampire without access to normal clan disciplines, they wanted to… Read full this story
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