The way chat works in Eve Online changes today, throwing a wrench into an entire strategic layer of the game. Here’s why that’s important, and maybe even why the change could be informative about the future of the influential spacefaring MMO. First, a bit of background. New Eden est omnes divisa in partes tres … cough … Sorry. Old habits. I’ll begin again. Eve’s galaxy, known as New Eden, is roughly divided into three parts. There’s the high-security area in the center, also known as highsec space. It’s patrolled by AI-controlled factions who keep the peace. Outside of that area is the null-security space, also known as nullsec. That’s where Eve’s major wars are always fought, with player-led factions duking it out on the lawless frontier. The third area isn’t really a single, contiguous area at all. Referred to as Wormhole Space, it’s a series of randomly connected zones that shift in relation to one another in the background of New Eden. While highsec and nullsec are referred to as Known Space, Wormhole Space is also commonly called Unknown Space. Up until today, communications worked differently in Known Space and Unknown Space. Once a player dropped into a location in… Read full this story
Eve Online is changing how chat works, and that changes the game have 238 words, post on www.polygon.com at July 12, 2019. This is cached page on GameMaz. If you want remove this page, please contact us.