Using the Mirror NetworkManager alongwith the NetworkManagerHUD, I made two scenes: one for server, one for client. The client one I built out to Android, and started up the server one on laptop, both devices being connected to the same home wifi. I entered the relevant IP and port on the client phone, and when I hit LAN Client on the phone, it can’t connect to the laptop server, and times out and gives Client Recv: failed to connect to ip=192.168.x.xx port=xxxx reason=System.Net.Sockets.SocketException (…) Connection timed out at System.Net.Sockets.TcpClient.Connect.. I tried setting the relevant ports to ‘allow’ in the firewall, to no avail. How can I go about achieving this?